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Zombieland Headshot Fever Reloaded 

Single-player, First-person Arcade style Light Gun Shooter Game, Quest (2021)

Meta Score 4.4/5                            Steam Rating: Very Positive, 88% of players approve

Game Designer, XR Games

Zombieland Headshot Fever is a fast-paced arcade-style VR shooter. Taking a nostalgic view of light gun shooters of yester year and combining the genre with the witty mayhem of the Zombieland IP creates a fun and dynamic experience.

Zombieland Headshot Fever was a finalist in both the 2021 Tiga Awards as well as the VR Awards 2021

 

Zombieland Headshot Fever (Meta Store)

Zombieland Headshot Fever (Steam)

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Responsibilities:​​
 

  • Created Blockouts of several levels, then maintained them to a
    release-ready state. As well as picking up initial blackouts from other designers and handling the layout reworks.

     

  • Handled the Enemy population passes of 7 levels as well as covering other levels depending on team absences.
     

  • Worked closely with the environment artists to ensure the levels kept to the intended atmosphere while workshopping ideas as a team.
     

  • Designed several of the Gun range challenge maps collaborating with the VP of Games Design (Chuan Li)
     

  • Worked closely with the designers to create a varied suite of achievements, missions, and collectible content.
     

  • Collaborated across departments to maintain a strong level of communication, ensuring all standards and best practices were followed
     

  • Producing design documentation for updated UI/UX interactions, zombie population audits.
     

  • Produced wireframes, UI designs, and 2D assets for additional features working to the style guide set by the Lead UI/UX designer (Richard Weaver).
     

  • Assisted QA with bug testing at key stages of production, highlighting potential blockers and fixing design-related bugs
     

  • Took part in running external playtesting sessions with the Creative Director (Richard Boon) & Lead Producer (Jon Byles) to gain insight on how to better improve the level flow and enemy populations

Levels:​​​

Here is a list of Levels that I was heavily involved in the production of. Throughout the development of Zombieland Headshot Fever, I had a hand in working all the levels present in the game to assist with bug fixing, population tweaks, and cover for designers while absent.

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  • Smartik Technologies

  • Miami's Apartments (assisting the Designer Owen Bass)

  • Trent's Store

  • Bongo's Apartments

  • Exit 34

  • Teeki Putt

  • Office Party (Smartik Tech B-Side)

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​Here you will find in-depth breakdowns of the levels I developed. Select the level you would like to view.

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© 2024 by Ellie J Hewitt

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