
Zombieland Headshot fever DLC:
Teeki Putt Level Deep Dive
As a level designer, I was responsible for the grey boxing blockouts, gameplay, enemy populations, scripting with the in-house tools, and maintaining the level from the initial sketch through to launch.
​
I worked closely with Emily Davison, The level artist, to create the concept for a crazy golf-themed stage that would be included in the Zombieland Headshot Fever Boogeyman update DLC.


Initially, we experimented with featuring a multi-themed location taking references from venues such as junkyard golf and funhouses. We quickly found this would be too big for the size of the standard stages featured in Zombieland Headshot Fever. So we rescoped the concept and settled on a Jungle/Tiki-themed level.

After deciding on the theme, I produced several Level maps, incorporating motifs and set pieces we had previously workshopped and enjoyed. A key theme throughout Teeki Putt was a kitsch, nostalgic vibe using bold shapes, colours, and textures to create a visual punch in the gut when sat alongside the existing levels.


​​Teeki Putt’s Initial Level flow and sketches.
​
Teeki Putt’s final Level flow.
These maps were created to maintain consistency between the new locations being developed and the existing levels featured in the base game. The final map also acted as an aide for QA when testing the level and identifying bugged locations.
​
After the map was approved I created the block-out in pro-builder using the Tallahassee character model and zombies to get the correct scale. Once that had been through a few rounds of testing it was time to add the zombie population. The zombies were controlled using in-house tools which the Code had developed for the design team.


A Video showing the blockout level with population


Bridges and structures were used to add verticality to the combats and player path.

Large set pieces were used through out the level to create visual interest

Levels aren't created in a vacuum and so I'd like to show appreciation to the other who directly contributed to the creation of this level with art and assets or indirectly by offering code support and suggestions.
-
Emily Davison (Environment /Character Artist)
-
Joe Farkas (Prop Artist)
-
Louis Clegg (Prop Artist)
-
Richard Boon (Creative Director)
-
Owen Bass (Design)
-
Kyle Mason (Design)
-
Rosie Summer (Animation)
-
Minnie Cooper (Animation)
-
Carl Wadingham (Code)
-
Danny Beddow (Code)
-
Luca De Simone (Code)
-
Jamie Healy (Code)
-
Darren Eggerton (Head of QA)
-
Jon Byles (Production)
-
Chaun Liu (Code)
​