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Zombie Army VR (TBD)

Single-player & Co-op, First-person Shooter Horror VR Game.

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Senior Game Designer, XR Games

Zombie Army VR is an intense, first-person VR shooter that sits as part of
the Zombie Army franchise developed by Rebellion. The game follows the Deadhunters as they continue to battle the hordes of undead through
1940s Europe.

Zombie Army VR is currently unreleased. So all images and trailers have been published publicly by Rebellion. There are no images or videos which have not previously been released.

This page highlights the work I developed across the game within the scope
of the nda. 

Zombie Army VR Official Webpage

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Responsibilities:​​
 

  • Personally worked on the project from the day 1 initial pitch, through the pre-production stages to the final release submissions.
     

  • Responsible for the initial vertical slice level, as well as working closely with the Lead designer to create the structures and best practices to be used as groundwork in the remaining levels.​
     

  • Responsible for creating several level flow diagrams and block-outs. Then maintaining the levels through to the enemy population passes, to
    release ready.

     

  • Producing design documentation concerning the individual levels as well as creating databases to track collectibles, easter eggs, and achievements (trophies) throughout the game.
     

  • Working closely with the Creative Director, Lead Designer, and Head of Design to create an engaging narrative for the game, writing excerpts of the final script, planning the trophy criteria, and naming the level chapters.
     

  • Collaborating closely with QA and the UX team to run regular playtests of the project at key points through development.
     

  • Responsible for maintaining the entire level suite as the sole designer during the final bug-fixing stages. Working alongside production, QA,
    Code, and Art to make sure the quality is consistent.

     

  • Communicating with the various teams across the project including Artists, Coders, Producers, Animators, and QA. ​
     

  • Supporting Production by using Jira for tracking work, and maintaining
    a personal schedule to ensure deadlines are kept.

     

  • Mentoring junior designers, providing feedback and guidance to improve their skills in their design roles.

© 2024 by Ellie J Hewitt

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